2022
DOI: 10.3390/info13120569
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Serious Games for Vision Training Exercises with Eye-Tracking Technologies: Lessons from Developing a Prototype

Abstract: Eye-tracking technologies (ETs) and serious games (SGs) have emerged as new methods promising better support for vision screening and training. Previous research has shown the practicality of eye-tracking technology for vision screening in health care, but there remains a need for studies showing that the effective utilization of SGs and ETs are beneficial for vision training. This study investigates the feasibility of SGs and ETs for vision training by designing, developing, and evaluating a prototype influen… Show more

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Cited by 4 publications
(3 citation statements)
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“…The positive and negative terms were listed in random order [21]. The validity and reliability of the questionnaire was established after many surveys [22] and in recent years it has been used to measure UX in many studies involving serious games [23][24][25][26][27][28]. In some cases of serious games assessed with UEQ, the game controller was the leap motion device [29][30][31].…”
Section: User Experience Questionnaire (Ueq)mentioning
confidence: 99%
See 1 more Smart Citation
“…The positive and negative terms were listed in random order [21]. The validity and reliability of the questionnaire was established after many surveys [22] and in recent years it has been used to measure UX in many studies involving serious games [23][24][25][26][27][28]. In some cases of serious games assessed with UEQ, the game controller was the leap motion device [29][30][31].…”
Section: User Experience Questionnaire (Ueq)mentioning
confidence: 99%
“…The 26 items included in the UEQ were grouped into six different, but not independent, scales [21,23]:…”
Section: User Experience Questionnaire (Ueq)mentioning
confidence: 99%
“…While the value of having OMD, and later FVP screening, in VR is clear, the way to achieve it is long and depends on several aspects of technology, context, application, and users [26]. Only the technical setting includes a combination of computer or VR technologies including ETs, and has to be further developed to find guidelines to determine how the different parts of the technology influences accuracy for eye measurements [27].…”
Section: Of 21mentioning
confidence: 99%