2018 IEEE Games, Entertainment, Media Conference (GEM) 2018
DOI: 10.1109/gem.2018.8516458
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Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis

Abstract: Rehabilitation is a painful and tiring process involving series of exercises that patients must repeat over a long period. Unfortunately, patients often grow bored, frustrated, and lose motivation making rehabilitation less effective. In the recent years video games have been widely used to implement rehabilitation protocols so as to make the process more entertaining, engaging and to keep patients motivated. In this paper, we present an integrated framework we developed for the wrist rehabilitation of patient… Show more

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Cited by 11 publications
(6 citation statements)
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“…On the one hand, they need to be accompanied by an adult to the rehabilitation center, which entails inconveniences for the families. On the other hand, while adults are aware that therapy itself benefits them, young people tend to have less determination to perform tasks if they do not obtain some short-term reward in exchange [3]; therefore, motivation is essential for them to maintain their commitment to the exercise program [4][5][6].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…On the one hand, they need to be accompanied by an adult to the rehabilitation center, which entails inconveniences for the families. On the other hand, while adults are aware that therapy itself benefits them, young people tend to have less determination to perform tasks if they do not obtain some short-term reward in exchange [3]; therefore, motivation is essential for them to maintain their commitment to the exercise program [4][5][6].…”
Section: Introductionmentioning
confidence: 99%
“…These devices are capable of capturing the patient's natural movements without the use of markers or devices attached to the body. These types of devices facilitate the deployment of exergames at home [4,5] and the execution of the exercises in a more straightforward way. Some video games support the graphic representation of the user (or player) in two or three dimensions, which is known as a virtual avatar.…”
Section: Introductionmentioning
confidence: 99%
“…Bubble Game [14] is a game that patients can play using a Kinect device to detect the movement of arms and hands to control the game. The system will display the time on the screen, allowing the patient to know how many minutes have passed.…”
Section: Fig 17 Bubble Gamementioning
confidence: 99%
“…Rehabilitation of lower limbs using serious games has been less explored compared to upper limbs [15], [16]. This probably because, in the past, input devices for hands and arms were more available or easier to develop.…”
Section: Related Workmentioning
confidence: 99%