IEEE International Conference on Electro/Information Technology 2014
DOI: 10.1109/eit.2014.6871836
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Serious games, gamification and game engines to support framework activities in engineering: Case studies, analysis, classifications and outcomes

Abstract: Recently many global well-known companies such as Microsoft, IBM, Oracle, Adobe, Cisco, Siemens, SAP, Google, Accenture, American Express, Caterpillar, PWC started an implementation of full-scale games and/or gamified applications to support their main business activities, processes and functions in "serious" areas such as management, simulations of complex physical objects and phenomena, engineering, project management, quality management, HR management, corporate training, marketing, and other areas. The par… Show more

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Cited by 48 publications
(20 citation statements)
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“…A second offering provided by SAP AG is called SAP Roadwarrior [36]. Roadwarrior is a simulation game that is supposed to keep the external sales team of SAP up to date.…”
Section: Digital Elements In Sap Education and Trainingmentioning
confidence: 99%
“…A second offering provided by SAP AG is called SAP Roadwarrior [36]. Roadwarrior is a simulation game that is supposed to keep the external sales team of SAP up to date.…”
Section: Digital Elements In Sap Education and Trainingmentioning
confidence: 99%
“…For this reason, games and game mechanics can be frequently found in our daily activities [6], including the technology we interact with. Promising application domains of game mechanics are educational software [7][8][9], bonus and discount systems [10], productivity and working software [11,12], social media [13,14], as well as healthcare and fitness training [15][16][17][18].…”
Section: Game-inspired Designmentioning
confidence: 99%
“…No entanto, as novas abordagens (BURKE, 2014;POPKIN, 2010;USKOV;SEKAR, 2014;LINDER, 2013) apresentadas nos estudos de Bárcena e Sanfilippo (2015), Királ'ová (2015), Kachniewska (2015) e Negruşa et al (2015), estão direcionadas ao conceito mais recente de Chou (2015), que centraliza-se na customização da aplicabilidade da gamificação e em suas limitações internas e externas.…”
Section: Fonte -Elaborado Pelas Autorasunclassified