Serious Games in Physical Rehabilitation 2017
DOI: 10.1007/978-3-319-66122-3_4
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Serious Games in Rehabilitation

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Cited by 16 publications
(6 citation statements)
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“…Rehabilitation may be aided by one or more existing technologies, such as robotics, muscle and brain stimulation, sensors-based exergames, or virtual reality [ 46 , 47 ].…”
Section: New Developments Allow For Innovative Clinical Trialsmentioning
confidence: 99%
“…Rehabilitation may be aided by one or more existing technologies, such as robotics, muscle and brain stimulation, sensors-based exergames, or virtual reality [ 46 , 47 ].…”
Section: New Developments Allow For Innovative Clinical Trialsmentioning
confidence: 99%
“…Recent studies explored the possibility of utilizing patient-centered telerehabilitation as an adjunctive therapy to overcome the challenges in conventional therapy solutions [ 6 , 7 ]. Within this context, serious games appeared to be a promising candidate in bridging that gap, by providing an engaging environment to perform the required exercises, while using 3D monitoring devices that allow tracking of patients’ gestures and performance in real-time [ 2 , 8 ].…”
Section: Related Workmentioning
confidence: 99%
“…Jonsdottir et al [ 16 ] designed a game framework for arm rehabilitation to motivate patients dealing with multiple sclerosis. The authors of [ 7 , 17 ] presented reviews on serious games for motivating body exercises in case of stroke and physical rehabilitation. Another approach for cognitive rehabilitation using a serious game platform was proposed in [ 18 ].…”
Section: Related Workmentioning
confidence: 99%
“…Previous studies have shown that gaming could be one potential method (e.g. Bozgeyikli et al, 2018; Korhonen and Halonen, 2017) for individually planned rehabilitation (SII, 2021) to promote learning, well-being or life management skills (Bonnechère, 2018; Korhonen et al, 2019; Susi et al, 2007). Games whose purpose is not only to entertain but also to promote, for example, learning, well-being or life management skills, are called serious games (SGs) (Susi et al, 2007).…”
Section: Introductionmentioning
confidence: 99%