2018
DOI: 10.1073/pnas.1805450115
|View full text |Cite
|
Sign up to set email alerts
|

Serious games may improve physician heuristics in trauma triage

Abstract: SignificanceAmericans can expect to experience at least one meaningful diagnostic medical error in their lifetime. One plausible source of those errors is physicians’ reliance on heuristics that are generally useful but can fail in diagnostically challenging situations. Based on previous research and clinical experience, we identified heuristics that might cause diagnostic errors in trauma triage. We sought to improve physicians’ heuristic judgment by providing simulated experience with two “serious” video gam… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
40
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
6
1

Relationship

2
5

Authors

Journals

citations
Cited by 38 publications
(40 citation statements)
references
References 35 publications
0
40
0
Order By: Relevance
“…All studies investigating the impact of training or experience found that, regardless of whether CDM was operationalized as either cognitive processes (83)(84)(85) or dispositional decisions (86,87), experience and re ective learning had a positive impact on the clinicians' con dence, effectively improving skills, and possibly leading to more accurate decisions.…”
Section: The Effects Of Training or Experiencementioning
confidence: 99%
“…All studies investigating the impact of training or experience found that, regardless of whether CDM was operationalized as either cognitive processes (83)(84)(85) or dispositional decisions (86,87), experience and re ective learning had a positive impact on the clinicians' con dence, effectively improving skills, and possibly leading to more accurate decisions.…”
Section: The Effects Of Training or Experiencementioning
confidence: 99%
“…The second, Shift: The Next Generation, used analogical reasoning delivered via a puzzle video game. 13,14 Both games included cases of representative and nonrepresentative patients and incorporated mechanisms to provide feedback based on triage decisions.…”
Section: Overview Of Prior Studies and Present Analysismentioning
confidence: 99%
“…13 In the second trial, we compared the effect of exposure to either one of the two video games, a text-based educational training program, or nothing at all. 14 In both trials, all physicians were required to complete the same simulation within 4 wk of completing their designated intervention. The main results from these studies have been previously reported.…”
Section: Overview Of Prior Studies and Present Analysismentioning
confidence: 99%
See 2 more Smart Citations