“…Some studies have reported ARGBL experiences with many types of AR and games (Tobar-Muñoz et al, 2017). For example, ARGBL has been demonstrated through Geo-Located AR (Dunleavy et al, 2008;Klopfer & Sheldon, 2010;Klopfer & Squire, 2008;Rosenbaum et al, 2007;Squire, 2010;Squire & Jan, 2007), Marker-Based Augmented Reality (C.-H. Chen et al, 2015;Gomes et al, 2014;Guenaga et al, 2014;Lin et al, 2011;Marco et al, 2009;Tobar-Muñoz et al, 2014) Image-based (Chen & Chan, 2019), and QR-Code-based AR (Bressler & Bodzin, 2013). Also, ARGBL is an opportunity to propose learning activities using board games such as the one proposed by Lin and Hou (2022) and the one by Li et al (2018), demonstrating how such games improve learning and performance while lowering learning anxiety.…”