2019
DOI: 10.1016/j.cosust.2019.09.010
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Serious gaming as a tool to facilitate inclusive business; a review of untapped potential

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Cited by 24 publications
(13 citation statements)
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References 38 publications
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“…Farmers in our research used the game as support for learning, sharing knowledge and practices towards opportunities and against the obstacles. The support of serious games as forecasting scenario evaluation tool for agricultural land use planning has been presented in numerous research studies with similar results to ours: educational purpose, knowledge and management practices sharing, conflict mediation and leadership assessment (Garcia et al 2018;Speelman et al 2019).…”
Section: Discussionsupporting
confidence: 73%
“…Farmers in our research used the game as support for learning, sharing knowledge and practices towards opportunities and against the obstacles. The support of serious games as forecasting scenario evaluation tool for agricultural land use planning has been presented in numerous research studies with similar results to ours: educational purpose, knowledge and management practices sharing, conflict mediation and leadership assessment (Garcia et al 2018;Speelman et al 2019).…”
Section: Discussionsupporting
confidence: 73%
“…As in all game-based studies, the external validity of our results (the extent to which the game decisions reflect what participants would do in real life) is difficult to assess (Jackson, 2012). Our game did not allow more detailed incorporation of the complex socio-ecological context and the study of social interactions as is common in serious boardgame studies (e.g., Celio et al, 2019;Speelman et al, 2019;Andreotti et al, 2020). Adding more complexity would risk both the tractability of the analysis and player engagement.…”
Section: Discussionmentioning
confidence: 98%
“…Games have been used to study individual or group coordination strategies and facilitate change processes and social learning in complex socio-ecological contexts (e.g., Bodonirina et al, 2018;Celio et al, 2019;Speelman et al, 2019;Andreotti et al, 2020;GarcĂŹa-Barrios et al, 2020). In other settings, games have been used to investigate the effectiveness of alternative payment structures in encouraging pro-conservation behaviour in the context of forest resources (e.g., Travers et al, 2011;Narloch et al, 2012;Kaczan et al, 2017;Salk et al, 2017;Andersson et al, 2018;Gatiso et al, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…They have the potential to significantly change policymaking process and outcomes, if played by keystone actors 29 , i.e., people vested with power and responsibility having a disproportionate ability to steer the direction of the system. Participatory games represent an untapped potential to address environmental issues 30 . Yet, despite their capacity to integrate a plurality of perspectives and to support collective action preparing stakeholders to better cope with surprises, these games have yet to be successfully deployed at the scale of international decision-making and achieve macro-scale impact.…”
Section: Changing Narratives By Incorporating Human Decision-making Into Modelingmentioning
confidence: 99%