2017
DOI: 10.1002/lt.24732
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Serious gaming for orthotopic liver transplant anesthesiology: A randomized control trial

Abstract: Anesthetic management of orthotopic liver transplantation (OLT) is complex. Given the unequal distributions of liver transplant surgeries performed at different centers, anesthesiology providers receive relatively uneven OLT training and exposure. One well-suited modality for OLT training is the "serious game," an interactive application created for the purpose of imparting knowledge or skills, while leveraging the self-motivating elements of video games. We therefore developed a serious game designed to teach… Show more

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Cited by 22 publications
(19 citation statements)
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“…Five studies included only nursing students [22,27,29,37,41] and four included only surgical residents [18,30,31,38]. The remaining studies included primary care doctors (n=2) [36,43]; dental students (n=2) [21,32]; anesthesiology residents (n=1) [35]; urologists (n=1) [15]; speech and language science students (n=1) [44]; participants of the Major Incident Medical Management and Support course, which typically includes doctors, nurses, and paramedics with an interest in prehospital care (n=1) [23]; nursing and medical students (n=1) [28]; and medical students, residents, and specialists in Obstetrics and Gynecology (n=1, reported in one article and one conference abstract) [33,34].…”
Section: Resultsmentioning
confidence: 99%
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“…Five studies included only nursing students [22,27,29,37,41] and four included only surgical residents [18,30,31,38]. The remaining studies included primary care doctors (n=2) [36,43]; dental students (n=2) [21,32]; anesthesiology residents (n=1) [35]; urologists (n=1) [15]; speech and language science students (n=1) [44]; participants of the Major Incident Medical Management and Support course, which typically includes doctors, nurses, and paramedics with an interest in prehospital care (n=1) [23]; nursing and medical students (n=1) [28]; and medical students, residents, and specialists in Obstetrics and Gynecology (n=1, reported in one article and one conference abstract) [33,34].…”
Section: Resultsmentioning
confidence: 99%
“…A total of 22 interventions had original design purposes other than entertainment, of which 11 interventions were classified as “Message Broadcasting - Educative” [15,17,20,28,36,37, 39-41,43,44]; four were classified as “Training - Mental” [19,22,23,29], three were classified as “Training - Physical” [18,21,32], and four were classified as both “Training - Mental” and “Training - Physical” [16,27,35,45]. All of the interventions with design purposes other than entertainment were classified under “Education” for “Scope.”…”
Section: Resultsmentioning
confidence: 99%
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“…Grottke et al [17] developed a VR-based simulator for regional anesthesia training using multi-model representations in a large immersive virtual environment. Katz et al [18] presented a serious game designed to teach anesthetic management of a standard orthotopic liver transplantation procedure. Furthermore, Shewaga et al [19] developed a serious game for anesthesia-based crisis management training.…”
Section: Related Workmentioning
confidence: 99%
“…Furthermore, serious games have the potential to reduce error rates and are available at low costs 19 20. Indeed, healthcare areas including surgery,20 21 emergency medicine22 23 and anaesthesiology24 have introduced serious games as SBE and reported improved decision-making skills in their learners. However, evidence about the use of serious games in neonatology is lacking.…”
Section: Introductionmentioning
confidence: 99%