2018
DOI: 10.1080/15715124.2018.1481079
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Serious gaming for participatory planning of multi-hazard mitigation

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Cited by 47 publications
(46 citation statements)
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References 70 publications
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“…In a narrative review of literature in natural resource and environmental governance, we identified eight studies reporting on games used as learning-based interventions seeking to promote social learning and so contributing at changing in how things are done [32][33][34][35][36]44,45]. These studies differ in the way social learning is defined and operationalized, but share assumptions about game-play offering opportunities for (i) debate and interaction with other players/participants, (ii) critical reflection, either alone or collectively, (iii) development of a shared perception on the problem domain, (iv) development of a shared stock of knowledge, and (v) seeing the issue from a different perspective.…”
Section: Development and Evaluation Framework For Games As Learning-bmentioning
confidence: 99%
“…In a narrative review of literature in natural resource and environmental governance, we identified eight studies reporting on games used as learning-based interventions seeking to promote social learning and so contributing at changing in how things are done [32][33][34][35][36]44,45]. These studies differ in the way social learning is defined and operationalized, but share assumptions about game-play offering opportunities for (i) debate and interaction with other players/participants, (ii) critical reflection, either alone or collectively, (iii) development of a shared perception on the problem domain, (iv) development of a shared stock of knowledge, and (v) seeing the issue from a different perspective.…”
Section: Development and Evaluation Framework For Games As Learning-bmentioning
confidence: 99%
“…Firstly, 21 publications describe an approach where participants were asked self-reflective questions in questionnaires, interviews or debriefings after game sessions, sometimes in combination with other methods [49,50,52,55,57,58,[62][63][64]67,68,[72][73][74][76][77][78]80,82,86,89]. For example, Dionnet et al [77] assessed their TADLA approach, which aims to facilitate farmers in the collective modernization of their irrigation system, by combining a questionnaire after game sessions with follow-up interviews.…”
Section: Cognitive Learningmentioning
confidence: 99%
“…Secondly, 12 publications analysed self-reported learning through pre-post measurements of participants' knowledge on the issues addressed in the game [58][59][60]65,70,76,78,[80][81][82]87,88]. Questionnaires were the common method in this approach, complemented with other methods, although Salvini et al [81] and Haug et al [82] instead used interviews and concept maps respectively.…”
Section: Cognitive Learningmentioning
confidence: 99%
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“…The effective utilization of vast water data holds the key for long-term sustainability and resilience and presents opportunities to transform water governance for the upcoming decades (Grossman et al, 2015). In the hydrological domain, multivariate analysis relying on extensive and semantically-connected data resources is required to generate actionable knowledge and produce realistic and beneficial solutions to water challenges facing communities (Jadidoleslam et al, 2019;Carson et al, 2018). However, the inaccessible, unstructured, nonstandardized, and incompatible nature of the data makes optimized data models (Demir and Szczepanek, 2017) and smarter analytics approaches a necessity (Sermet and Demir, 2018a).…”
Section: Introductionmentioning
confidence: 99%