2016
DOI: 10.3390/w8100456
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Serious Gaming for Water Systems Planning and Management

Abstract: Water systems planning and management share the same roots with gaming, as they rely on concepts in systems analysis, operations research and decision sciences. This paper focuses on Serious Games (those used for purposes other than mere entertainment), with applications in the area of water systems planning and management. A survey of published work on gaming is carried out with particular attention given to applications of Serious Gaming to water systems planning and management. The survey is also used to id… Show more

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Cited by 61 publications
(44 citation statements)
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“…From this perspective, SGs are discussed in terms of their potential to address the sustainable governance of natural resources by supporting individuals or groups, as well as providing spaces for collaboration and knowledge co-creation [7,11,12,34,35]. SGs have more recently been explored to support social learning and collaboration in IWRM [11,36]. The educational goals of IWRM games include the development of both soft and hard skills and can also be used to directly support decision-making.…”
Section: ) Therementioning
confidence: 99%
See 1 more Smart Citation
“…From this perspective, SGs are discussed in terms of their potential to address the sustainable governance of natural resources by supporting individuals or groups, as well as providing spaces for collaboration and knowledge co-creation [7,11,12,34,35]. SGs have more recently been explored to support social learning and collaboration in IWRM [11,36]. The educational goals of IWRM games include the development of both soft and hard skills and can also be used to directly support decision-making.…”
Section: ) Therementioning
confidence: 99%
“…The educational goals of IWRM games include the development of both soft and hard skills and can also be used to directly support decision-making. For example, one study developed a game to enhance decision-making skills for optimal water system design problems that resulted in observable improvements in the participants' ability to identify appropriate solutions [36]. Alternatively, softer skills in IWRM game design could include policy formulation and conflict resolution in transboundary management, such as in the Shariva (Shared River) game [24].…”
Section: ) Therementioning
confidence: 99%
“…A serious gaming approach combines a learning objective with a fun activity in an attempt to increase the potential for learning uptake [20,21]. Perhaps one of the best-known applications of an electronic-based serious "game" is that of flight simulators used in pilot training.…”
Section: Introductionmentioning
confidence: 99%
“…The internalisation of actions and reactions stimulates learning, often resulting in an increase in self-learning and knowledge retention. Serious games, or games used for purposes other than mere entertainment [21], are often used for education, decision making and for public policy making. Since [23] introduced the notion of serious games, various applications have been developed, including, but not limited to, educational [24], science [25], training, psychology [26], military [27], government, Water 2018, 10, 139 3 of 21 corporate, healthcare [28] and water management domains [29].…”
Section: Introductionmentioning
confidence: 99%
“…• Savic et al [51] present their efforts in developing serious gaming tools for water systems planning and management. Their paper focuses on Serious Games (those used for purposes other than mere entertainment), with applications in the area of water systems planning and management.…”
mentioning
confidence: 99%