Proceedings of the 24th ACM International Conference on Multimedia 2016
DOI: 10.1145/2964284.2964301
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Server Allocation for Multiplayer Cloud Gaming

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Cited by 20 publications
(12 citation statements)
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“…The work in [21] focuses on server acquisition between available datacenters based on the minimum price to support MCG. They consider four methods, three of them based on price: 1) Lowest Server Price Assignment, 2) Lowest Bandwidth Price Assignment, 3) Lowest Combined Price Assignment, and one based on wastage: Lowest Capacity Wastage Assignment.…”
Section: B Related Workmentioning
confidence: 99%
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“…The work in [21] focuses on server acquisition between available datacenters based on the minimum price to support MCG. They consider four methods, three of them based on price: 1) Lowest Server Price Assignment, 2) Lowest Bandwidth Price Assignment, 3) Lowest Combined Price Assignment, and one based on wastage: Lowest Capacity Wastage Assignment.…”
Section: B Related Workmentioning
confidence: 99%
“…GPUs play the leading role in speeding up the rendering of the game's video and reducing the processing delay of the CG system and consequently have a considerable effect on end user's experience. Besides, they are the most expensive hardware rented by providers [21]. Furthermore, not all of the servers in datacenters are equipped with a GPU.…”
Section: Utilization Delay and User's Experience Models A Gpumentioning
confidence: 99%
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