2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Workshops 2010
DOI: 10.1109/cvprw.2010.5543248
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Server-side object recognition and client-side object tracking for mobile augmented reality

Abstract: In this paper we present a system for mobile augmented reality (AR) based on visual recognition. We split the tasks of recognizing an object and tracking it on the user's screen into a server-side and a client-side task, respectively. The capabilities of this hybrid client-server approach are demonstrated with a prototype application on the Android platform, which is able to augment both stationary (landmarks) and non stationary (media covers) objects. The database on the server side consists of hundreds of th… Show more

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Cited by 82 publications
(37 citation statements)
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“…Unlike existing systems [20,14,22] that need to send every frame (or as many as the network can handle) to the server, Glimpse reduces bandwidth consumption by sending only certain trigger frames to the server to obtain the object recognition hints.…”
Section: Trigger Framesmentioning
confidence: 99%
See 1 more Smart Citation
“…Unlike existing systems [20,14,22] that need to send every frame (or as many as the network can handle) to the server, Glimpse reduces bandwidth consumption by sending only certain trigger frames to the server to obtain the object recognition hints.…”
Section: Trigger Framesmentioning
confidence: 99%
“…For example, some papers [25,27] deploy a recognition system that allows clients to upload images to the server for object classification. Other papers [20,14] provide continuous object recognition on mobile devices by running the tracker on the mobile client, and the recognition on a server. Another paper [58] proposes a location-aware face recognition framework that uses location information as a hint to reduce the search space of the recognition algorithm.…”
Section: Related Workmentioning
confidence: 99%
“…Many previous works using a server-client architecture for tracking are focused on 2D object recognition [24,9] or are limited to homography-based tracking of flat objects [10]. Our system supports full 6DOF visual tracking of the entire surrounding enviroment.…”
Section: Related Workmentioning
confidence: 99%
“…Examples of desirable augmented reality (AR) applications for mobile devices include e-Health [49], tourist assistance [26,27,61], gaming, navigation and industrial maintenance [53]. AR is defined as "a real-time direct or indirect view of the real world environment that has been enhanced/augmented by adding virtual computer generated information to it" [18].…”
Section: Tourist Assistance Applicationmentioning
confidence: 99%