SummaryA wireless body area network (WBAN) enables the continuous monitoring of health conditions including heart rate, temperature, and glucose levels. It is composed of several sensors that are placed on the body. The network's performance is significantly affected by the unpredictable movements of the human body. Due to the varying proximities between them, the existence of several WBANs creates a challenge when mobility is involved. In this fictitious scenario, we consider a park area with both mobile and static WBANs or WBAN‐equipped individuals passing through the park who have varying degrees of mobility. When a mobile WBAN passes a static WBAN and is within a minimum distance of the static WBAN, they pair up and immediately interfere. Inter‐interference caused by WBANs operating in a limited area causes packet loss and performance deterioration. In this work, static WBAN locations are optimised to minimise interference and system inter‐interference problems are addressed by a game theoretic method. This paper formulates a flexible game theoretic framework to study WBAN coexistence using the expected pay‐off function considering a two‐player game. It is observed from the results obtained that the probability of interference caused by fast mobile WBANs is reduced to a maximum of 50% compared with that caused by slow mobile WBANs thereby reducing the need for relocation of static WBANs.