“…We have shown how in utilising insights from play and social gaming, and through taking an extended, multi-layered process of user centred design, we were able to produce work that distanced itself from HCI's more traditional, restrictive and problematic discourses around sex and sexuality [19]. Our approach took a 'permissive' approach [14], prioritised young people's perspectives, and respected their sexual agency, regularly lacking from 'interventions' in this area [21], particularly when sexuality is considered in conjunction with technology [29]. Young people's sexuality is a contentious topic, dominated by adult opinion, with conflicting views over how the topic should be approached.…”