“…A longitudinal study conducted by Wartberg et al ( 8 ) found that male sex, severe self-esteem problems, and severe hyperactivity symptoms are predictors of problematic online gaming behavior. In addition to the above, several other studies focusing on risk factors for IGD support that many variables are significantly associated with the development of IGD, including video game cost ( 9 , 10 ), gaming time ( 11 , 12 ), difficulty in emotion regulation ( 13 ), higher impulsivity ( 11 , 14 , 15 ), hyperactivity symptoms ( 16 â 19 ), self-esteem problems ( 19 â 21 ), playing multiplayer games ( 22 , 23 ), emotional symptoms ( 24 , 25 ), peer relationship problems ( 26 â 28 ), family relationship problems ( 29 , 30 ), and male sex ( 2 , 12 , 31 â 33 ), among others. Therefore, we collected information on these variables, with age and lifestyle factors (which we believe may be related to family support) as candidate predictors.…”