2021
DOI: 10.1109/access.2021.3111513
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SGAME: An Authoring Tool to Easily Create Educational Video Games by Integrating SCORM-Compliant Learning Objects

Abstract: Previous research on game-based learning has provided firm empirical evidence that playing educational video games can positively impact students' motivation and learning outcomes at all levels of education and disciplines. However, the use and uptake of game-based learning in educational settings is being hampered by the lack of authoring tools capable of allowing teachers to easily create educational video games and adapt them according to their needs and contexts of use. Moreover, in order to determine to w… Show more

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Cited by 13 publications
(12 citation statements)
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References 44 publications
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“…Bagi meningkatkan pengalaman dan pelibatan murid, pembelajaran berasaskan permainan yang dikenali sebagai PBP mengintegrasikan elemen permainan seperti cabaran, ganjaran dan ciri interaktiviti ke dalam aktiviti pengajaran dan pembelajaran (Huizenga et al, 2017). Sejak kebelakangan ini, pembelajaran berasaskan permainan mula mendapat perhatian kerana berpontensi untuk meningkatkan motivasi, pelibatan, dan hasil pembelajaran murid (Gordillo et al, 2021a). Guru memainkan peranan yang cukup penting untuk memastikan kejayaan pembelajaran berasaskan permainan di dalam bilik darjah.…”
Section: Pengenalanunclassified
“…Bagi meningkatkan pengalaman dan pelibatan murid, pembelajaran berasaskan permainan yang dikenali sebagai PBP mengintegrasikan elemen permainan seperti cabaran, ganjaran dan ciri interaktiviti ke dalam aktiviti pengajaran dan pembelajaran (Huizenga et al, 2017). Sejak kebelakangan ini, pembelajaran berasaskan permainan mula mendapat perhatian kerana berpontensi untuk meningkatkan motivasi, pelibatan, dan hasil pembelajaran murid (Gordillo et al, 2021a). Guru memainkan peranan yang cukup penting untuk memastikan kejayaan pembelajaran berasaskan permainan di dalam bilik darjah.…”
Section: Pengenalanunclassified
“…Em um domínio diferente, mas seguindo o mesmo objetivo de produc ¸ão de jogos educacionais, tem-se o SGAME de [Gordillo et al 2021]. Trata-se de uma plataforma web planejada especialmente para o desenvolvimento de jogos educacionais sem a necessidade de conhecimentos de programac ¸ão de computadores ou editores de mídia avanc ¸ados.…”
Section: Trabalhos Relacionadosunclassified
“…Entretanto, [Silva 2016] e [Boyle et al 2016] argumentam que um dos obstáculos ao desenvolvimento de jogos educacionais por pessoas não experientes se deve à complexidade de uso das ferramentas de desenvolvimento existentes no mercado. Por esse motivo, já é possível encontrar na literatura ferramentas mais simplificadas destinadas a elaborac ¸ão de jogos por usuários sem ou com pouco conhecimento em design de jogos ou em programac ¸ão de computadores, a exemplo do Kahoot [Dellos 2015] e do "Quiz" [Silva 2016] baseados em jogos de texto estilo quiz, e do SGame de [Gordillo et al 2021] baseado em jogos gráficos estilo plataforma.…”
Section: Introduc ¸ãOunclassified
“…However, there are perceived barriers. Educational games have a reputation for being costly and time consuming to produce, 4 and educators can perceive that they lack the technology skills to build effective games 5 . A potential solution may be the wide range of low‐cost, game‐building resources that have become available in recent years.…”
Section: Introductionmentioning
confidence: 99%
“…Educational games have a reputation for being costly and time consuming to produce, 4 and educators can perceive that they lack the technology skills to build effective games. 5 A potential solution may be the wide range of low-cost, game-building resources that have become available in recent years. These technologies allow educators without programming skills to create games that they can tailor to their own teaching context.…”
Section: Introductionmentioning
confidence: 99%