2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2022
DOI: 10.1109/vr51125.2022.00083
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Shape Aware Haptic Retargeting for Accurate Hand Interactions

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Cited by 8 publications
(4 citation statements)
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“…In addition, this mismatch might hinder the design of ST interactions based on augmented bodies [15,16,38], and limit the capacity to handle natural ST interactions, forcing the VR applications' designers to prevent intentional or accidental selftouch contacts in order to preserve immersion. Haptic retargeting is a technique designed in order to overcome visual and tactile contact position discrepancies [5,6,11,25,32,64], essentially consisting in introducing an offset between the real control and its virtual display, in order to match visual and tactile contact positions. Even if mostly employed to match tactile and visual props, this technique has been utilized in previous studies to match visual and tactile feedback of dysmorphic bodies for ET [22,24,52] and ST [34,44] stimulation.…”
Section: The Sense Of Body Ownership Towards Dysmorphic Bodiesmentioning
confidence: 99%
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“…In addition, this mismatch might hinder the design of ST interactions based on augmented bodies [15,16,38], and limit the capacity to handle natural ST interactions, forcing the VR applications' designers to prevent intentional or accidental selftouch contacts in order to preserve immersion. Haptic retargeting is a technique designed in order to overcome visual and tactile contact position discrepancies [5,6,11,25,32,64], essentially consisting in introducing an offset between the real control and its virtual display, in order to match visual and tactile contact positions. Even if mostly employed to match tactile and visual props, this technique has been utilized in previous studies to match visual and tactile feedback of dysmorphic bodies for ET [22,24,52] and ST [34,44] stimulation.…”
Section: The Sense Of Body Ownership Towards Dysmorphic Bodiesmentioning
confidence: 99%
“…During the visuotactile stimulation phase for the dysmorphic appearance conditions, the virtual brush-controller position was retargeted in order to match the visual and tactile contact positions between hand and brush-tip, despite the virtual and real hand's morphological differences (matching tactile positions for each condition are shown in Figure 1). For that purpose, we developed an algorithm adapted from previous research [5,32], which calculated at every frame the appropriate virtual brush position. The execution of the algorithm can be divided into three parts: finger level, hand level and global level.…”
Section: Retargeting Algorithmmentioning
confidence: 99%
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