2020
DOI: 10.1016/j.promfg.2020.04.216
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Shape Parametrization & Morphing in Sheet-Metal Forming

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Cited by 3 publications
(1 citation statement)
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“…Our proposed shape blending scheme is heavily inspired by the computer graphics field, where morphing one geometric model into another has long been studied and utilized in, e.g., animation films and video games (Sanchez et al, 2015;Rohra and Kulkarni, 2019). These methods have also supported applications like medical imaging (Carballido-Gamio et al, 2005) and metalforming manufacturing simulations (Thomas et al, 2020). In fact, evolving geometries through surface representations (Breen and Whitaker, 2001) and partial differential equations (Bojsen-Hansen et al, 2012) is the foundation of the popular level-set TO method, while combining shapes using distance fields is the bedrock of TO algorithms that use geometry projection (Smith and Norato, 2020) and Movable Morphing Components (Zhang et al, 2015).…”
Section: Introductionmentioning
confidence: 99%
“…Our proposed shape blending scheme is heavily inspired by the computer graphics field, where morphing one geometric model into another has long been studied and utilized in, e.g., animation films and video games (Sanchez et al, 2015;Rohra and Kulkarni, 2019). These methods have also supported applications like medical imaging (Carballido-Gamio et al, 2005) and metalforming manufacturing simulations (Thomas et al, 2020). In fact, evolving geometries through surface representations (Breen and Whitaker, 2001) and partial differential equations (Bojsen-Hansen et al, 2012) is the foundation of the popular level-set TO method, while combining shapes using distance fields is the bedrock of TO algorithms that use geometry projection (Smith and Norato, 2020) and Movable Morphing Components (Zhang et al, 2015).…”
Section: Introductionmentioning
confidence: 99%