2008
DOI: 10.1007/s00530-008-0119-z
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ShapeShifting TV: interactive screen media narratives

Abstract: This paper presents a paradigm, called ShapeShifting TV, for the realisation of interactive TV narratives or, more generally, of interactive screen-media narratives. These are productions whose narrations respond on the fly (i.e. in real time) to interaction from active viewers. ShapeShifting TV refers to productions made mainly with prerecorded time-based material, in which variation is achieved by selecting and rearranging atomic elements of content (e.g. video clips) into individual narrations. The aimed qu… Show more

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Cited by 46 publications
(36 citation statements)
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“…Feedback is given on the appropriateness of each decision after the choice is made. 'Our World War' may be described as 'pseudo interactive' [22], since it invites viewers to make choices to influence the narrative, even though the narrative is actually pre-prepared, meaning that the decisions are not necessarily played out in the action. Instead the action reverts to what the author has predetermined to be the correct choice.…”
Section: Methodsmentioning
confidence: 99%
See 2 more Smart Citations
“…Feedback is given on the appropriateness of each decision after the choice is made. 'Our World War' may be described as 'pseudo interactive' [22], since it invites viewers to make choices to influence the narrative, even though the narrative is actually pre-prepared, meaning that the decisions are not necessarily played out in the action. Instead the action reverts to what the author has predetermined to be the correct choice.…”
Section: Methodsmentioning
confidence: 99%
“…6,10,22,17], and there is a lack of data regarding viewer engagement with interactive TV narratives. In our approach, we reviewed the literature on interactive print narratives [9], linear narratives [e.g.…”
Section: Theoretical Backgroundmentioning
confidence: 99%
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“…The Narrative Structure Language (NSL), which is used together with SMIL, is proposed by Ursu et al [2008]. NSL can be used to achieve a variation in prerecorded materials "by selecting and rearranging atomic elements of content into individual narrations."…”
Section: Standards Models and Languages For Interactive Multimedia mentioning
confidence: 99%
“…Another trend in academic research is to address the complex structures of events, for example by offering finegrained navigation based on the structure of sports games [28], or adapting tools for authoring interactive video narratives [32] for personalizing coverage of events [18].…”
Section: Addressing the Complex Structure Of Eventsmentioning
confidence: 99%