2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 2018
DOI: 10.1109/ismar-adjunct.2018.00069
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Sharing and Augmenting Emotion in Collaborative Mixed Reality

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Cited by 10 publications
(7 citation statements)
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“…For example, capturing a team member's active and passive actions and behaviors would provide other team members and team leaders with a much broader range of information when confronted with decision-making [15]. To improve the awareness of collaboration, several techniques have been explored: representing hands, arms and full body gestures [20][21][22][23]; sharing the view frustum as a visible cone or pyramid, head or eye gazes as seeable rays [1,6,[11][12][13]22,[24][25][26]; giving people a pointer, with a shared visual representation, to clarify what people want to designate [21,24,27,28]; or providing the ability to sketch on surfaces or mid-air [21,28].…”
Section: Awareness In Collaborative Xrmentioning
confidence: 99%
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“…For example, capturing a team member's active and passive actions and behaviors would provide other team members and team leaders with a much broader range of information when confronted with decision-making [15]. To improve the awareness of collaboration, several techniques have been explored: representing hands, arms and full body gestures [20][21][22][23]; sharing the view frustum as a visible cone or pyramid, head or eye gazes as seeable rays [1,6,[11][12][13]22,[24][25][26]; giving people a pointer, with a shared visual representation, to clarify what people want to designate [21,24,27,28]; or providing the ability to sketch on surfaces or mid-air [21,28].…”
Section: Awareness In Collaborative Xrmentioning
confidence: 99%
“…Improving awareness goes beyond just understanding people's actions, requiring more information about how they feel, why they acted, how they did what they did, and other elements that may influence collaboration. To help people obtain awareness from their perceptions, previous work proposed to provide verbal communication, to embody people with realistic avatars [9,10,26], to share emotions [1,14,26,29,30], and physiological data [6][7][8]26]. For example, Dey et al, shared the heart rate between two participants with a heart icon in their field of view [7] and later shared the heart rate between two participants through VR controllers' vibration [8].…”
Section: Improving Awareness With Physiological Datamentioning
confidence: 99%
“…Nevertheless, the impacts of XR are expected to have much further reach with its potential to revolutionise user experiences entirely with augmented perception (Piumsomboon et al, 2018a,b;Zhang et al, 2022), enhanced emotion and cognition (Hart et al, 2018b), or collaboration (Piumsomboon et al, 2017a;Gao et al, 2017;Irlitti et al, 2019). Nevertheless, its implications will not be all desirable as detrimental physiological, psychological, or societal effects are plausible.…”
Section: Potential Impacts Of Xrmentioning
confidence: 99%
“…existence and cooperation [2,16,32]. Researchers developed many applications [13] with virtual human animation.…”
Section: Virtual Human Animationmentioning
confidence: 99%