2018
DOI: 10.1016/j.jedc.2018.03.004
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Shipwrecks and treasure hunters

Abstract: We examine dynamic search as a game in which two rivals explore (an island) for a hidden prize of known value. In every period until its discovery, the players decide how much of the unsearched area to comb. If a player finds the prize alone he wins it and the game ends. Players have a per-period discount factor and costs proportional to the area they search. First, as a benchmark for efficiency, we solve the one-player search problem. Second, in the two-player setting we show that typically there is inefficie… Show more

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Cited by 7 publications
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References 35 publications
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