2020
DOI: 10.1111/cgf.13979
|View full text |Cite
|
Sign up to set email alerts
|

Short‐Contact Touch‐Manipulation of Scatterplot Matrices on Wall Displays

Abstract: This paper presents a short‐contact multitouch vocabulary for interacting with scatterplot matrices (SPLOMs) on wall‐sized displays. Fling‐based gestures overcome central interaction challenges of such large displays by avoiding long swipes on the typically blunt surfaces, frequent physical navigation by walking for accessing screen areas beyond arm's reach in the horizontal direction and uncomfortable postures for accessing screen areas in the vertical direction. Furthermore, we make use of the display's high… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
4
0

Year Published

2020
2020
2025
2025

Publication Types

Select...
5
1

Relationship

1
5

Authors

Journals

citations
Cited by 6 publications
(5 citation statements)
references
References 39 publications
0
4
0
Order By: Relevance
“…While the display size and resolution facilitate sensemaking [25] and collaborative work [26], the extreme viewing angles up close can impact perception accuracy for certain data encodings [27], and users may have difficulty reaching some display areas [28]. Consequently, researchers have investigated multiple ways of interacting with these displays: direct manipulation through touch [28] or pen [29], gaze [30], using mobile devices, such as smartwatches [31], tablets [32], and augmented reality displays [33], through mid-air gestures [34] and body movements [3]. Other researchers, like Baudisch et al [35], have proposed to apply focus and context techniques to visualize information at different resolution levels without the need for additional actions.…”
Section: Interaction Design For Large Vertical Displaysmentioning
confidence: 99%
“…While the display size and resolution facilitate sensemaking [25] and collaborative work [26], the extreme viewing angles up close can impact perception accuracy for certain data encodings [27], and users may have difficulty reaching some display areas [28]. Consequently, researchers have investigated multiple ways of interacting with these displays: direct manipulation through touch [28] or pen [29], gaze [30], using mobile devices, such as smartwatches [31], tablets [32], and augmented reality displays [33], through mid-air gestures [34] and body movements [3]. Other researchers, like Baudisch et al [35], have proposed to apply focus and context techniques to visualize information at different resolution levels without the need for additional actions.…”
Section: Interaction Design For Large Vertical Displaysmentioning
confidence: 99%
“…They conclude that performance only benefits from locomotion when all information can be displayed at once. Riehmann et al combined both virtual and physical navigation for scatterplot matrices on LHRDs which allows users to choose the method that suits their individual interaction style best [36]. We similarly provide a virtual navigation technique that complements but does not replace physical navigation to support both.…”
Section: Related Workmentioning
confidence: 99%
“…Lischke et al proposed a technique called Windows Spinning that allows users to move the whole screen from left to right with mouse and keyboard [25] which was inspired by the Tablecloth of Robertson et al [40]. Riehmann et al proposed the paternoster technique for a scatterplot matrix that additionally allows to move the screen vertically to bring the upper and lower areas into reach [36]. We offer a similar scrolling technique in the horizontal direction but our gesture set also allows dragging of axes in vertical direction as well as extending the vertical reach during interaction on an axis.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Riehmann et al [251] produce a set of interactions for working with scatterplot matrices on wall-sized displays. To address the challenges of long swipes on blunt surfaces and uncomfortable postures to reach far regions of the screen, they use fling-based gestures to centralise the user interaction.…”
Section: Interaction Techniques For Large High-resolution Displaysmentioning
confidence: 99%