“…Video games as coping tools during challenge life circumstances is well documented ( Caro & Popovac, 2021 ; Iacovides & Mekler, 2019 ). Individuals have used video games to cope with pandemic-related stress ( Cahill, 2021 ; Eden, Johnson, Reinecke, & Grady, 2020 ; Kleinman, Chojnacki, Seif El-Nasr, & El-Nasr, 2021 ; Nabi, Wolfers, Walter, & Qi, 2021 ; Nebel & Ninaus, 2020 ), including AC:NH ( Barr & Copeland-Stewart, 2021 ). Moreover, video games ( Barr & Copeland-Stewart, 2021 ) including AC:NH ( Johannes, Vuorre, & Przybylski, 2021 ) tied to well-being during the pandemic.…”