2022
DOI: 10.1016/j.jisa.2022.103140
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Signaling game-based availability assessment for edge computing-assisted IoT systems with malware dissemination

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Cited by 21 publications
(12 citation statements)
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“…First, the paramount problem that restricts the development of short video platforms is storage, in the case of drastic growth for users and videos. Therefore, we will introduce cost-efficient edge computing technologies with energy-saving [41][42][43][44] into video recommendations to overcome existing difficulties. Second, exploiting the rich story expressed in a short video will maximize the understanding of user's preference to improve the accuracy of recommendations.…”
Section: Conclusion and Further Discussionmentioning
confidence: 99%
“…First, the paramount problem that restricts the development of short video platforms is storage, in the case of drastic growth for users and videos. Therefore, we will introduce cost-efficient edge computing technologies with energy-saving [41][42][43][44] into video recommendations to overcome existing difficulties. Second, exploiting the rich story expressed in a short video will maximize the understanding of user's preference to improve the accuracy of recommendations.…”
Section: Conclusion and Further Discussionmentioning
confidence: 99%
“…x WSN malware periodically SI [8], SIS [13], SLIQRE [39] INF/D2D x malware periodically SIR [17], SADI [21],…”
Section: D2dmentioning
confidence: 99%
“…7,8 Due to the limited computation, storage, and energy capacity of these smart devices, 9 the powerful cloud computing has been leveraged to provide elastic on-demand services to cope with limitations of smart devices. 10,11 With the support of resource-rich cloud servers, processing and storage-intensive applications such as augmented reality (AR) 12 and virtual reality (VR) 13 become feasible.…”
Section: Introductionmentioning
confidence: 99%
“…With the rapid prevalence of smart devices 1 such as mobile phone and Internet‐of‐Things (IoT) devices, 2–4 a vast amount of data has been generated 5,6 and the demand of computation resources has been boosted 7,8 . Due to the limited computation, storage, and energy capacity of these smart devices, 9 the powerful cloud computing has been leveraged to provide elastic on‐demand services to cope with limitations of smart devices 10,11 . With the support of resource‐rich cloud servers, processing and storage‐intensive applications such as augmented reality (AR) 12 and virtual reality (VR) 13 become feasible.…”
Section: Introductionmentioning
confidence: 99%
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