Contemporary Technologies in Education 2018
DOI: 10.1007/978-3-319-89680-9_5
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Signaling in Disciplinarily-Integrated Games: Challenges in Integrating Proven Cognitive Scaffolds Within Game Mechanics to Promote Representational Competence

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“…For example, line emission spectra (see Figure 1) are used to determine the presence of compounds in celestial bodies in astronomy or to determine the identity of gases in chemistry. Hence, an important goal of educational video games is to immerse students in disciplinary practices with visual representations (Habgood and Ainsworth, 2011;Virk et al, 2015;Virk and Clark, 2019). The present studies focus on those visual representations within games that serve as disciplinary tools (e.g., line emission spectra), as opposed to visual representations that purely serve to engage students with the game environment (e.g., a spaceship) or to navigate the game (e.g., a map of the environment).…”
Section: Visual Representations In Educational Video Gamesmentioning
confidence: 99%
“…For example, line emission spectra (see Figure 1) are used to determine the presence of compounds in celestial bodies in astronomy or to determine the identity of gases in chemistry. Hence, an important goal of educational video games is to immerse students in disciplinary practices with visual representations (Habgood and Ainsworth, 2011;Virk et al, 2015;Virk and Clark, 2019). The present studies focus on those visual representations within games that serve as disciplinary tools (e.g., line emission spectra), as opposed to visual representations that purely serve to engage students with the game environment (e.g., a spaceship) or to navigate the game (e.g., a map of the environment).…”
Section: Visual Representations In Educational Video Gamesmentioning
confidence: 99%