Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence 2022
DOI: 10.24963/ijcai.2022/180
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SimMC: Simple Masked Contrastive Learning of Skeleton Representations for Unsupervised Person Re-Identification

Abstract: The generation of feasible adversarial examples is necessary for properly assessing models that work in constrained feature space. However, it remains a challenging task to enforce constraints into attacks that were designed for computer vision. We propose a unified framework to generate feasible adversarial examples that satisfy given domain constraints. Our framework can handle both linear and non-linear constraints. We instantiate our framework into two algorithms: a gradient-based attack that introduces co… Show more

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Cited by 9 publications
(19 citation statements)
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“…[6] proposes the AGE model to encode recognizable gait features from 3D skeleton sequences, while its extension SGELA [2] further combines self-supervised semantics learning (e.g., sequence sorting) and sequence contrastive learning to improve discriminative feature learning. The SimMC framework [14] is proposed to encode prototypes and intra-sequence relations of masked skeleton sequences for person re-ID. MG-SCR [18] and SM-SGE [19] perform multi-stage body-component relation learning based on multi-scale graphs to learn person re-ID representations.…”
Section: Related Workmentioning
confidence: 99%
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“…[6] proposes the AGE model to encode recognizable gait features from 3D skeleton sequences, while its extension SGELA [2] further combines self-supervised semantics learning (e.g., sequence sorting) and sequence contrastive learning to improve discriminative feature learning. The SimMC framework [14] is proposed to encode prototypes and intra-sequence relations of masked skeleton sequences for person re-ID. MG-SCR [18] and SM-SGE [19] perform multi-stage body-component relation learning based on multi-scale graphs to learn person re-ID representations.…”
Section: Related Workmentioning
confidence: 99%
“…Person re-identification (re-ID) is a challenging task of retrieving and matching a specific person across varying views or scenarios, which has empowered many vital applications such as security authentication, human tracking, and robotics [1][2][3][4]. Recently driven by economical, nonobtrusive and accurate skeleton-tracking devices like Kinect [5], person re-ID via 3D skeletons has attracted surging attention in both academia and industry [2,[6][7][8][9][10][11][12][13][14]. Unlike conventional methods that rely on visual appearance features (e.g., colors, silhouettes), skeleton-based person re-ID methods model unique body and motion representations with 3D positions of key body joints, which typically enjoy smaller data sizes, lighter models, and more robust performance under scale and view variations [2,15].…”
Section: Introductionmentioning
confidence: 99%
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