Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques 1996
DOI: 10.1145/237170.237220
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Simplification envelopes

Abstract: We propose the idea of simplification envelopes for generating a hierarchy of level-of-detail approximations for a given polygonal model. Our approach guarantees that all points of an approximation are within a user-specifiable distance from the original model and that all points of the original model are within a distance from the approximation. Simplification envelopes provide a general framework within which a large collection of existing simplification algorithms can run. We demonstrate this technique in c… Show more

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Cited by 383 publications
(226 citation statements)
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“…a two-manifold model) without topological changes. Among this set of techniques, those which allow the restoration of the initial geometry according to a geometric criterion (references [12], [13] for example) can be distinguished from those which do not explicitly use such a criterion (references [14], [15], [16], [17], [18] for example). Previous works have also led us to develop a simplification approach [19], [20] with specific shape preservation criteria.…”
Section: -20mentioning
confidence: 99%
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“…a two-manifold model) without topological changes. Among this set of techniques, those which allow the restoration of the initial geometry according to a geometric criterion (references [12], [13] for example) can be distinguished from those which do not explicitly use such a criterion (references [14], [15], [16], [17], [18] for example). Previous works have also led us to develop a simplification approach [19], [20] with specific shape preservation criteria.…”
Section: -20mentioning
confidence: 99%
“…Such simplified models are not useful for structural [3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20] analysis where the topology of a model can be critical with respect to the mechanical behavior modeled. For visualization purposes, the use of these models often significantly alters the realism of the graphic scene.…”
Section: -20mentioning
confidence: 99%
“…Turk [35] and Hamann [21] have proposed curvature-guided adaptive simplification with lesser simplification in the areas of higher surface curvature. In [10], [36], adaptive surface approximation is proposed with different amounts of approximation over different regions of the object. Guéziec [20] proposes adaptive approximation by changing the tolerance volume in different regions of the object.…”
Section: Previous Workmentioning
confidence: 99%
“…Recent research on graphics acceleration for the navigation of such three-dimensional environments has been motivated by attempts to bridge the gap between the desired and the actual hardware performance, through algorithmic and software techniques. This research has involved reducing the geometric and rendering complexities of the scene by usinḡ statically computed level-of-detail hierarchies [10], [14], [22], [25], [31], [32], [35], visibility-based culling that is statically computed [1], [34] and dynamically computed [17], [18], [27], various levels of complexity in shading and illumination models [4], texture mapping [5], [6], and image-based rendering [7], [8], [13], [29], [33]. In this paper we will focus on reducing the geometric complexity of a three-dimensional environment by using dynamically computed level-of-detail hierarchies.…”
Section: Introductionmentioning
confidence: 99%
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