2022
DOI: 10.1038/s41598-022-08047-w
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Simulated visual hallucinations in virtual reality enhance cognitive flexibility

Abstract: Historically, psychedelic drugs are known to modulate cognitive flexibility, a central aspect of cognition permitting adaptation to changing environmental demands. Despite proof suggesting phenomenological similarities between artificially-induced and actual psychedelic altered perception, experimental evidence is still lacking about whether the former is also able to modulate cognitive flexibility. To address this, we measure participants’ cognitive flexibility through behavioral tasks after the exposure to v… Show more

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Cited by 31 publications
(28 citation statements)
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References 76 publications
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“…When compared to OR, the CR network showed lower ASPL and modularity, which in turn has been linked with higher network flexibility. The CR semantic network configuration has already been linked to both higher levels of CPS abilities ( 15 , 33 ) and cognitive flexibility ( 27 , 48 ). As compared to CR, the RA network significantly decreased in all topological quantifiers.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…When compared to OR, the CR network showed lower ASPL and modularity, which in turn has been linked with higher network flexibility. The CR semantic network configuration has already been linked to both higher levels of CPS abilities ( 15 , 33 ) and cognitive flexibility ( 27 , 48 ). As compared to CR, the RA network significantly decreased in all topological quantifiers.…”
Section: Discussionmentioning
confidence: 99%
“…Hence, consistent with the associative and executive theories of CPS ( 46 , 31 , 50 ) and empirical results on the adult population, we expect that children's creative associations are characterized by more flexibility as compared to the control conditions. Flexibility can thus be considered as a means of both small-world reconfiguration of the creative semantic network ( 26 , 27 , 33 ) and network robustness when undergoing to targeted attack ( 31 , 27 , 48 ). Crucially, by leveraging distributional analysis, we expected the semantic distance of the creative condition to be in the middle of a continuum ( 29 ) that has its lowest extreme (low semantic distance) in the ordinary condition and the highest one (high semantic distance) in the random condition ( 29 , 15 , 30 , 24 , 34 ).…”
Section: Introductionmentioning
confidence: 99%
“…Recent developments in VR technology suggest that it could be possible to induce mystical experiences 52,53 and imitate parts of the phenomenology of the psychedelic state 54 . Also, some recent studies have suggested that using psychedelic phenomenology in VR can lead to similar cognitive 55 and neural 56 effects as seen under psychedelic substances. Thus, these recent works raise the intriguing possibility that perhaps the implementation of such phenomenology in VR could be used to confer similar therapeutic benefits to psychedelicaugmented therapy.…”
Section: Introductionmentioning
confidence: 99%
“… Chirico et al (2018) induced a feeling of awe in participants by immersing them in a 3D virtual reality experience, and found an increase in their creativity scores compared to a control group. Similarly, Rastelli et al (2022) induced a dream-like psychedelic state using VR and found that it increased cognitive flexibility. And more prosaically, but no less impressively, Vohs et al (2013) showed that the experience of a cluttered disordered room increased the creativity of their participants.…”
Section: Introductionmentioning
confidence: 99%