2014
DOI: 10.1145/2601097.2601181
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Simulating articulated subspace self-contact

Abstract: Figure 1: A hand mesh composed of 458K tetrahedra, running at 5.8 FPS (171 ms), including both self-contact detection and resolution. Our algorithm accelerates the computation of complex self-contacts by a factor of 5× to 52× over other subspace methods and 166× to 391× over full-rank simulations. Our self-contact computation never dominates the total time, and takes up at most 46% of a single frame. AbstractWe present an efficient new subspace method for simulating the self-contact of articulated deformable b… Show more

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Cited by 43 publications
(24 citation statements)
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References 50 publications
(68 reference statements)
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“…The total rank of the subspace bases, summed over all the skeletal domains, is 156. Self-collisions were taken into account during training, so we used these samples to compute self-collision cubature (SCC) [Teng et al 2014] in order to quickly compute similar joint collisions at runtime. The SCC was quickly computed using the NN-HTP algorithm [von Tycowicz et al 2013].…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…The total rank of the subspace bases, summed over all the skeletal domains, is 156. Self-collisions were taken into account during training, so we used these samples to compute self-collision cubature (SCC) [Teng et al 2014] in order to quickly compute similar joint collisions at runtime. The SCC was quickly computed using the NN-HTP algorithm [von Tycowicz et al 2013].…”
Section: Resultsmentioning
confidence: 99%
“…Many enrichment techniques have also been proposed, such as the use of approximate, analytic Boussinesq solutions [Harmon and Zorin 2013], or the construction of a large database that is used to build a custom subspace model at every frame [Hahn et al 2014;Xu et al 2014b;Teng et al 2014]. While these methods are successful at making subspace methods more general, they can still be defeated by novel deformations that are not well-captured by the Boussinesq approximation, or not present in the database.…”
Section: Related Workmentioning
confidence: 99%
“…Methods such as elasticity skinning [McAdams et al 2011] enables the computation of skin squash and stretch directly on the mesh by solving underlying physical equations, however, several seconds per animation frame are required for visualizing the results. Alternatively, one can use a set of training poses [Teng et al 2014] to accelerate the simulation.…”
Section: Skinning Methodsmentioning
confidence: 99%
“…A similar method for standard skinning models was described in [Kavan andŽára 2005]. [Barbič and James 2010;Teng et al 2014] explored self-collision pre-computation schemes, but not on skinned bodies. Their work could potentially be extended to speed up the detection of self-collisions on our skinned bodies as necessary.…”
Section: Related Workmentioning
confidence: 99%
“…This new mesh contains a subset of the original skinned particles with a new topology. In this way, we use geometry to simplify the collision point set instead of finding points using existing simulation data ( [Teng et al 2014]). Using a coarser collision proxy is especially useful when simulating reduced deformable models, where individual particles are not free to move on their own since the degrees of freedom are Figure 9: Twenty-four reduced deformable fish and twelve rigid seashells are dropped onto a slightly slippery floor.…”
Section: Skinningmentioning
confidence: 99%