2014
DOI: 10.1080/09557571.2014.960508
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Simulating terrorism and insurgency: video games in the war of ideas

Abstract: This article analyses several video games created by Hezbollah and Afkar Media which simulate recent conflicts in Israel and Lebanon. These games are representative of an important new means of waging ideological warfare which is increasingly a part of the media strategies that states, violent non-state actors and media corporations employ in their efforts to persuade audiences. I argue that video games allow their developers to address players as though they were participants in ongoing conflicts, rather than… Show more

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Cited by 10 publications
(9 citation statements)
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References 28 publications
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“…Although violent non-state actors lack the resources of state military forces and contractors, they are able to exploit videogames to disseminate their own ideologies-either by creating original games or by providing alternative ways of experiencing existing games (Galloway, 2004;Schulzke, 2014;Šisler, 2008. Hezbollah demonstrated the former strategy by creating Special Force (2003) and Special Force 2 (2006).…”
Section: The Many Faces Of Military Videogamesmentioning
confidence: 99%
See 3 more Smart Citations
“…Although violent non-state actors lack the resources of state military forces and contractors, they are able to exploit videogames to disseminate their own ideologies-either by creating original games or by providing alternative ways of experiencing existing games (Galloway, 2004;Schulzke, 2014;Šisler, 2008. Hezbollah demonstrated the former strategy by creating Special Force (2003) and Special Force 2 (2006).…”
Section: The Many Faces Of Military Videogamesmentioning
confidence: 99%
“…These games cast players in the role of Hezbollah members fighting in Lebanon in 2000 and 2006. They allow players to take part in pitched battles against Israel Defense Forces (IDF) soldiers and include memorials to real fighters who took part in the war (Galloway, 2004;Schulzke, 2014;Šisler, 2008.…”
Section: The Many Faces Of Military Videogamesmentioning
confidence: 99%
See 2 more Smart Citations
“…25 In this way, "video games provide violent non-state actors and organizations sympathetic to them with a means of presenting their grievances and displaying their fighting prowess in ways that advance the organizations' strategic goals." 26 Some of these alternative games include Quraish and Under Siege, which were both produced by Afkar Media. 27 Trolling, flaming, and social media effects This paper covers two concepts that are related to the use of harsh and violent language, namely trolling and flaming.…”
Section: Video Games and Terrorismmentioning
confidence: 99%