“…Some of these early studies provided scant evidence for enhanced learning through simulations or games, as opposed to traditional methods of teaching, even as they revealed increased student interest in the subject matter explored by these newer methods (Petranek, Corey, and Black 1992, 175). Today, however, the vast majority of studies reveal significant achievements in learning through games, simulations, and other types of active learning (Brown Games and Simulations 401 and King 2000;Enterline and Jepsen 2009;Smith and Boyer 1996;Stover 2007). As Youde describes, studies have shown that ''students retain more information, gain a deeper understanding of an issue (though this may come at the expense of breadth), examine issues from a wider range of perspectives, and generally report having more fun in class' ' (2008, 348).…”