2017
DOI: 10.1177/1046878117699433
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Simulation and Gaming can be Used to Determine Validity While Engaging in Collaborative Environments

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“…One of the most eminent role-playing events in the world, the annual conference not only gathers hundreds of participants and has produced many prominent scholars, but also influences other researchers of games and simulations to look beyond the digital context and back into our roots in board games and role-plays -things that have been our cornerstone well beyond re-discoveries of educational play in the midst of recreational digital options (see e.g., Clapper, 2017). In celebration of its starting third decade, Knutepunkt has provided a 400-page retrospective look at its past and current themes (Svanevik, Andreassen, Brind, Nilsen, & Strand, 2017), which while semi-academic, appears to be a treasure trove for further research to many game scholars.…”
mentioning
confidence: 99%
“…One of the most eminent role-playing events in the world, the annual conference not only gathers hundreds of participants and has produced many prominent scholars, but also influences other researchers of games and simulations to look beyond the digital context and back into our roots in board games and role-plays -things that have been our cornerstone well beyond re-discoveries of educational play in the midst of recreational digital options (see e.g., Clapper, 2017). In celebration of its starting third decade, Knutepunkt has provided a 400-page retrospective look at its past and current themes (Svanevik, Andreassen, Brind, Nilsen, & Strand, 2017), which while semi-academic, appears to be a treasure trove for further research to many game scholars.…”
mentioning
confidence: 99%