2021
DOI: 10.1109/mitp.2021.3062935
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Simulation-Based Training via a “Readymade” Virtual World Platform: Teaching and Learning With Minecraft Education

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Cited by 28 publications
(20 citation statements)
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“…For the purpose of cultivating artistic talents, Zhang et al discussed the introduction of the virtual simulation platform of artistic cultural heritage into the practical teaching of art majors in institution of higher learning, in order to make up for the shortcomings and deficiencies of practical teaching links, and improve the innovative practice ability of art majors [ 11 ]. Bourdeau et al put forward corresponding solutions to the problems existing in film and TV art education, and clarified the future development direction of virtual simulation technology in art teaching, providing a useful theoretical reference for art design teaching [ 12 ].…”
Section: Related Workmentioning
confidence: 99%
“…For the purpose of cultivating artistic talents, Zhang et al discussed the introduction of the virtual simulation platform of artistic cultural heritage into the practical teaching of art majors in institution of higher learning, in order to make up for the shortcomings and deficiencies of practical teaching links, and improve the innovative practice ability of art majors [ 11 ]. Bourdeau et al put forward corresponding solutions to the problems existing in film and TV art education, and clarified the future development direction of virtual simulation technology in art teaching, providing a useful theoretical reference for art design teaching [ 12 ].…”
Section: Related Workmentioning
confidence: 99%
“…the integration of videogame practices in school or even in the students' houses must have been followed by education professionals and parental supervision to "avoid misinterpretation of the exercises or how the game experience can be linked with school`s curriculum in different subjects from mathematics to social studies" (Bourdeau et. al., 2021, p. 34) [22]. The participatory demand for these specific educational tools is also needed if we intend to use the videogame also as an anxiety relief tool.…”
Section: The Problem and The Solution In The Same Side Of The Coin: V...mentioning
confidence: 99%
“…To the researchers, the game platform allows the children`s to highlight important similarities with reality and helps them to "understand how to control emotions while dealing with situations that can also be found in the real world" (Bourdeau et. al., 2021, p. 37) [22]. That means that video games can act as an important ally in combination with professional and parental supervision in demonstrating how stressful situations can happen and how to deal with them using characters from the game`s narrative as a direct example.…”
Section: The Problem and The Solution In The Same Side Of The Coin: V...mentioning
confidence: 99%
“…Network virtual experiments can not only improve teachers’ teaching quality, but also improve students’ understanding and motivation levels through virtual simulation and other media combinations 17 . Bourdeau et al developed simulated agile project management training by using a virtual platform, and the results showed that students’ perceptual learning was positive and the learning experience was stimulating and challenging 18 . Xu et al used the developed virtual platform for teaching and found that it can improve the quality of teaching and promote the effective learning of students 19 .…”
Section: Introductionmentioning
confidence: 99%