2002
DOI: 10.1177/104687810203300306
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Simulation/Gaming in the EAP Writing Class: Benefits and Drawbacks

Abstract: This study describes an integrated use of simulation/gaming in an English for Academic Purposes class, analyzes its benefits and drawbacks, and suggests how the technique would apply to other specific contexts. To write an argumentative essay, international students brief and run a simulation on gun control. They respond to a poll, debate, watch a movie, write letters to editors of local newspapers, read, and play bingo. They also debrief by discussing their performance and working with cartoons. Although the … Show more

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Cited by 22 publications
(29 citation statements)
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“…Using genre analysis to enhance coherence and accuracy in student writing Saliés (2002) noticed that, even though the simulation exercises tried to guide students toward the language, the rhetorical pattern, and the documentation technique of arguments, "the efforts were not enough to ensure success in their first drafts, which were weak in organization, accuracy, and documentation" (p. 326). Furthermore, the readability of the students' drafts, according to Saliés, was also affected by problems with "pronoun references, verb agreement, and the use of do support and other language-related aspects that made the essays hard to comprehend" (p. 326).…”
Section: Using Genre Analysis To Heighten Students' Awareness Of the mentioning
confidence: 97%
See 2 more Smart Citations
“…Using genre analysis to enhance coherence and accuracy in student writing Saliés (2002) noticed that, even though the simulation exercises tried to guide students toward the language, the rhetorical pattern, and the documentation technique of arguments, "the efforts were not enough to ensure success in their first drafts, which were weak in organization, accuracy, and documentation" (p. 326). Furthermore, the readability of the students' drafts, according to Saliés, was also affected by problems with "pronoun references, verb agreement, and the use of do support and other language-related aspects that made the essays hard to comprehend" (p. 326).…”
Section: Using Genre Analysis To Heighten Students' Awareness Of the mentioning
confidence: 97%
“…It has also attracted the attention of many second language (L2) researchers (Crookall & Oxford, 1990;Garcia-Carbonell, Rising, Montero, & Watts, 2001;Halleck, 1995;Jones, 1982;Ruben, 1999;Tomlinson & Masuhara, 2000). In L2 studies, researchers and practitioners have highlighted many benefits of the simulation-based approach to L2 writing instruction (Coleman, 1995;Halleck, Moder, & Damron, 2002;Ince, 2002;Kovalik & Kovalik, 2002;Moder, Seig, & van Den Elzen, 2002;Saliés, 2002;Tjie, 2002). They believe that simulations are highly successful in providing students with an interactive environment in which to engage with unfamiliar and difficult academic materials in preparation for writing .…”
mentioning
confidence: 95%
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“…But, most of the researches put forward that a game is the best learning medium for all ages (Shute, Rieber, & Van Eck, 2011) if they are attentively selected, adapted and applied. Games create a setting, which encourages and promotes learning (Clegg, 1991;Salies, 2002). They also provide the opportunity for collaboration and cooperation (Schwartzman, 1997), guarantee immediate feedback and self-reflection (Millis & Cottell, 1998), and stimulate competition (Marzano, 2007).…”
Section: Introductionmentioning
confidence: 99%
“…Besides, games can be used as review tools to summarize and reinforce essential concepts and information since they offer an attractive environment for information assimilation. According to Salies (2002) the interactive structure generated during a game improves the transfer of learning and presents social benefits for the student.…”
Section: Introductionmentioning
confidence: 99%