“…Over the years, people in the entertainment industry have been using graphics tools and usual fluid simulation techniques to emulate snow avalanches (KAPLER, 2003;FLORES, 2008;imageworks, 2020;Failes, Ian, 2021). Tsuda et al (2010) is the first to bring physical properties of snow into account by producing a mixed simulation of dense snow flow and powdersnow layers, followed later by Güçer and ÖZGÜÇ (2014), which applies molecular dynamics to the flow. Cordonnier et al (2018) proposed a method for generating visual landscapes covered by snow that considers the effect of avalanches over time using a hydrostatic model.…”