2020
DOI: 10.1007/978-3-030-64556-4_45
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Simulation of High-Definition Pixel-Headlights

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Cited by 2 publications
(1 citation statement)
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“…The matrix headlight is simulated in real time [16] using Compressed Sparse Row (CSR) sparse matrix vector multiplication with CUDA [17,18] on a graphic card (GPU) and controlled using the Super Sampling Control (SSC) approach [6,19]. SSC computes the optimal utilization of all pixels starting from 3D target objects called primitives, e.g.…”
Section: Selective 3d Illumination Of Objectsmentioning
confidence: 99%
“…The matrix headlight is simulated in real time [16] using Compressed Sparse Row (CSR) sparse matrix vector multiplication with CUDA [17,18] on a graphic card (GPU) and controlled using the Super Sampling Control (SSC) approach [6,19]. SSC computes the optimal utilization of all pixels starting from 3D target objects called primitives, e.g.…”
Section: Selective 3d Illumination Of Objectsmentioning
confidence: 99%