2008
DOI: 10.1007/978-3-540-87608-3_1
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Single-Player Monte-Carlo Tree Search

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Cited by 79 publications
(63 citation statements)
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“…For many other application domains the construction of a heuristic evaluation function is an obstacle, too. Therefore we expect that there are many other domains that could benefit from the MCTS technology, and, indeed, many other applications have already been found how to adapt MCTS to fit their characteristics (see, for example, [6,13,28,31,32,40,41,43]). In this paper one such adaptation has been discussed, viz.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…For many other application domains the construction of a heuristic evaluation function is an obstacle, too. Therefore we expect that there are many other domains that could benefit from the MCTS technology, and, indeed, many other applications have already been found how to adapt MCTS to fit their characteristics (see, for example, [6,13,28,31,32,40,41,43]). In this paper one such adaptation has been discussed, viz.…”
Section: Discussionmentioning
confidence: 99%
“…The ability of MCTS to magically home in on clusters of "bright spots" in the state space without relying on domain knowledge has resulted in a long list of other applications, for example, for proofnumber search [40]. In addition, MCTS has been proposed as a new framework for game-AI for video games [13], for the game Settlers of Catan [43], for the game Einstein würfelt nicht [32], for the Voronoi game [6], for Havannah [31], for Amazons [28], and for various single player applications [39,41].…”
Section: Applications Beyond Gomentioning
confidence: 99%
“…MCTS has also been applied to single-player games, like SameGame [12], where the player's goal is to destroy contiguous tiles of the same colour, distributed in a rectangular grid. Another use of MCTS is in the popular puzzle Morpion Solitaire [13], a connection game where the goal is to link nodes of a graph with straight lines that must contain at least five vertices.…”
Section: Monte Carlo Tree Searchmentioning
confidence: 99%
“…The Single-Player MCTS (SP-MCTS) was introduced by Shadd et al [13], where a modification of UCT was proposed in order to include the effect of not having an opponent to play against. The authors found that restarting the seed of the random simulations periodically, while saving the best solution found so far, increases the performance of the algorithm for single player games.…”
Section: Literature Reviewmentioning
confidence: 99%
“…The authors found that restarting the seed of the random simulations periodically, while saving the best solution found so far, increases the performance of the algorithm for single player games. Another puzzle, SameGame, has also been addressed by many researchers, including Schadd et al [13]. They used SP-MCTS with modified back propagation, parameter tuning and a meta-search extension, to obtain the highest score ever obtained by any AI player so far.…”
Section: Literature Reviewmentioning
confidence: 99%