Abstract:This chapter builds on the previous chapter by conducting in-depth
interviews with 20 players: Why do they individually play with religion?
and How do they adopt worldviews (albeit temporarily) that are not
usually theirs? Players, whether atheists, Hindus, Christians, Muslims,
self-identified Pagans or of other convictions, all have one thing in common:
they are prompted by games to enter worlds with different beliefs
than theirs, taking up identities of religious “Others” that d… Show more
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