2018
DOI: 10.1111/bjet.12636
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Situated collaboration and problem solving in young children's digital gameplay

Abstract: Collaboration is an important aspect of social activity associated with young children's digital gameplay. Children organise their participation as they communicate with and support one another, through sharing knowledge and problem‐solving strategies, displaying their expertise, encouraging others and creatively exploring possibilities for collaborative game moves. Drawing on a social interactional perspective, we explore the situated and embodied practices of the young players aged 3–8 years. We present thre… Show more

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Cited by 49 publications
(31 citation statements)
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References 26 publications
(34 reference statements)
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“…Collaboration and social interaction were an important part of solving the task they faced. While this is not a new finding (e.g., Björk-Willén and Aronsson, 2014; Danby et al, 2018), the present paper’s findings show how digital tools are integrated in the creation of knowing and socially organized ways of seeing and understanding, and that digital tools are not neutral and non-ideological mediators in these processes.…”
Section: Digital Literacies In the Everyday Life Of Preschool Childrencontrasting
confidence: 61%
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“…Collaboration and social interaction were an important part of solving the task they faced. While this is not a new finding (e.g., Björk-Willén and Aronsson, 2014; Danby et al, 2018), the present paper’s findings show how digital tools are integrated in the creation of knowing and socially organized ways of seeing and understanding, and that digital tools are not neutral and non-ideological mediators in these processes.…”
Section: Digital Literacies In the Everyday Life Of Preschool Childrencontrasting
confidence: 61%
“…They also found that these competencies are accessible for learning in the interaction between adults and children by serving as norms and guidelines for what constitutes knowledgeable participation in media literacy activities. A study of Australian, Norwegian, and Swedish children’s digital game playing at home, preschool, and afterschool (Danby et al, 2018) found that children collaborated with their peers to advance the game by using multiple strategies such as instructing each other, monitoring each other’s action and problem solving (cf. Björk-Willén and Aronsson, 2014).…”
Section: Digital Literacy In Early Childhoodmentioning
confidence: 99%
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“…documented (e.g. : [148,168]). On the other hand, physical activity refers to "any bodily movement produced by skeletal muscles that results in energy expenditure" (p.126) [169].…”
Section: Forcing Children's Problem Solving and Physical Activity (8 Studies)mentioning
confidence: 99%
“…A key point from ANT is to follow the actors in an assemblage to see what happens when they entangle (Latour, 2005). Using video cameras to create data from the everyday life of children in kindergarten is an established research practice in the social sciences (e.g Bevemyr & Björk-Willén, 2016;Danby, Evaldsson, Melander, & Aarsand, 2018;Schanke, 2019). With visual technologies such as video cameras, still and moving images have become a significant research device and analytical tool in the social sciences (Carusi, Hoel, Webmoor, & Woolgar, 2014).…”
Section: Video Recordings As Datamentioning
confidence: 99%