2019
DOI: 10.3390/app9224887
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Situated Psychological Agents: A Methodology for Educational Games

Abstract: Featured Application: The present paper introduces a methodology based on situated psychological agents that can be fruitfully applied to design and implement educational games, as it permits to represent the flows inside the game on the educational, psychological, and pedagogical level while detailing agents' features at a psychological level.Abstract: In recent years, the ever-increasing need for valid and effective training to acquire competences in multiform contexts has led to a wide diffusion of educatio… Show more

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Cited by 13 publications
(14 citation statements)
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“…Entrepreneurship and business education using online games will improve students’ literacy concerning finance and economy in the future. As Ponticorvo et al ( 2019 ) emphasised, it is critical for educational game designers to consider not only the game contents and scenarios, but also the psychological impact on game participants.…”
Section: Discussionmentioning
confidence: 99%
“…Entrepreneurship and business education using online games will improve students’ literacy concerning finance and economy in the future. As Ponticorvo et al ( 2019 ) emphasised, it is critical for educational game designers to consider not only the game contents and scenarios, but also the psychological impact on game participants.…”
Section: Discussionmentioning
confidence: 99%
“…This paper aims to introduce a methodology used to develop Educational Games based on Situated Psychological Agents that incorporates theoretical and methodological aspects of theories for modeling the simulation and the human-agent interaction and conversation regarding a specific area of the domain [9]. This allows defining a standardized method to draw the content of the interactions and the psychological features of the avatars interacting with the user that does not depend on automatic elaboration and recognition processes.…”
Section: Introductionmentioning
confidence: 99%
“…In [9], we are introduced to yet another research field exploiting the expressive power of the agent abstraction for modeling, while also considering a methodological perspective: psychology, in particular, educational games design. The authors describe a design process for educational games which heavily relies on the agent abstraction for modeling both human behavior and the software system engaging players, for instance, the admissible actions at each stage of the game, their effect on the system or the player(s), and the modalities of interaction between players and with the software control system.…”
Section: Agent-based Modeling and Methodologymentioning
confidence: 99%