2011
DOI: 10.1080/09500693.2010.550951
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Sixth Graders’ Co-construction of Explanations of a Disturbance in an Ecosystem: Exploring relationships between grouping, reflective scaffolding, and evidence-based explanations

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Cited by 38 publications
(15 citation statements)
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References 66 publications
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“…During social interaction between individuals with variable learning styles, students engaging in deep learning approaches can provide cognitive stimulation to the other students in terms of cognitive tension between group members (Kyza et al 2011). If cognitive tension develops into cognitive conflict, the group members eventually generate incompatible ideas.…”
Section: An Approach To Learning Science Through Collaborative Modelingmentioning
confidence: 99%
See 1 more Smart Citation
“…During social interaction between individuals with variable learning styles, students engaging in deep learning approaches can provide cognitive stimulation to the other students in terms of cognitive tension between group members (Kyza et al 2011). If cognitive tension develops into cognitive conflict, the group members eventually generate incompatible ideas.…”
Section: An Approach To Learning Science Through Collaborative Modelingmentioning
confidence: 99%
“…During group modeling, various group contexts can be created, depending on the members of the group, since each grouping of students will include individuals with different cognitive abilities, learning approaches, academic achievements, epistemology, and affective attitudes toward science (Kyza et al 2011). Among those factors, learning approaches will be revealed through students' statements and these can be a critical element in determining the success of group learning in the science classroom (Chin and Brown 2000).…”
Section: Introductionmentioning
confidence: 99%
“…The design strategies incorporated into SSI : Score Sheets , similar to other collaborative mobile AR games, served to scaffold student thinking. Kyza, Constantinou, and Spanoudis () found that appropriate scaffolding can support students, particularly low‐achievement tracked students, when engaging in scientific practices. Qian and Clark () argued that role play experiences provide a successful game design model.…”
Section: Discussionmentioning
confidence: 99%
“…Inquiry calls for non-linear, manipulable, and runnable content, and collaboration (in particular when asynchronous or online) is enabled by different communication media and the opportunity to share content. Some examples of such environments are Belvedere (Suthers et al 1995), BioWorld (Lajoie et al 2001), SimQuest environments (van Joolingen & de Jong 2003), Co-Lab (van Joolingen et al 2005), WISE (Slotta 2004), Inquiry Island (White et al 2002), Young Scientist (Mäeots et al 2008), Genscope (Horwitz et al 2010), and Stochasmos (Kyza et al 2011). Evidence is accumulating that these approaches provide students with genuinely effective learning opportunities.…”
Section: Introductionmentioning
confidence: 99%