2010
DOI: 10.1201/ebk1439834916-c88
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Skill Training in Multimodal Virtual Environments

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Cited by 6 publications
(9 citation statements)
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“…Simulator training is effective, when the skills learnt on the simulator transfer to the real task [34] . To feature transfer, the simulator has to represent the key features of the real task well enough, since key features are crucial during development of a movement plan [54] .…”
Section: Discussionmentioning
confidence: 99%
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“…Simulator training is effective, when the skills learnt on the simulator transfer to the real task [34] . To feature transfer, the simulator has to represent the key features of the real task well enough, since key features are crucial during development of a movement plan [54] .…”
Section: Discussionmentioning
confidence: 99%
“…However, their effectiveness on motor learning has hardly been investigated. The effectiveness of a training simulator is given, when skills learnt on the simulator can be transferred to the real environment [34] . So far, investigations of transferability might have been hampered due to limited resources, technical constraints, or safety restrictions, or because of too heavy and too bulky measurement systems required assessing the performance under real conditions.…”
Section: Introductionmentioning
confidence: 99%
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“…Such evaluation is commonly undertaken by looking for improvements in the performance of a real world task or procedure after initial training in a corresponding simulation environment (Gopher, 2012;Rose, Attree, Brooks, Parslow, & Penn, 2000). However, such an approach is not suitable in situations where performance testing in the real world environment is not feasible, necessitating the adoption of more abstract approaches.…”
Section: Introduction Learning Transfermentioning
confidence: 99%
“…Training in virtual domains can have many benefits compared to real world training [1,2,3]. In general, a richer sensory VR environment supports better learning; however, care must be taken to ensure a good match between the real and VR items [4].…”
Section: Introductionmentioning
confidence: 99%