ACM SIGGRAPH 2013 Emerging Technologies 2013
DOI: 10.1145/2503368.2503381
|View full text |Cite
|
Sign up to set email alerts
|

Skyfarer

Abstract: Skyfarer is a mixed reality shoulder exercise game developed for prevention and treatment of shoulder pain for individuals aging with spinal cord injury. We are adapting a shoulder exercise protocol that has been evaluated in a randomized clinical trial [Mulroy et al. 2011]. This demonstration will showcase a secondgeneration integrated exercise hardware and software system. The system consists of an adjustable metal rig outfitted with GameTrak sensors that are attached to interchangeable Thera-Bands and free … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2014
2014
2015
2015

Publication Types

Select...
1
1

Relationship

1
1

Authors

Journals

citations
Cited by 2 publications
(2 citation statements)
references
References 2 publications
0
2
0
Order By: Relevance
“…The prototypes were evaluated by each member of the team and shown to the RLANRC team for feedback, as well as publicly exhibited at conferences. Feedback from this process resulted in a major revision of the metal rig, which allowed for quick customizations for user height and arm length, easy entry with manual wheelchair, and swappable resistance bands through carabiners [26,27].…”
Section: Rapid Prototypingmentioning
confidence: 99%
See 1 more Smart Citation
“…The prototypes were evaluated by each member of the team and shown to the RLANRC team for feedback, as well as publicly exhibited at conferences. Feedback from this process resulted in a major revision of the metal rig, which allowed for quick customizations for user height and arm length, easy entry with manual wheelchair, and swappable resistance bands through carabiners [26,27].…”
Section: Rapid Prototypingmentioning
confidence: 99%
“…During the three years of development we have presented and exhibited the game at two conferences in the fields of virtual reality [25] and computer graphics [26] with the added benefit of informal playtesting with a diverse audience that has a good understanding of the technology, design methodologies, and tools we have used. This was useful in order to acquire valuable expert feedback from peers, but also because such users were naïve to the concept.…”
Section: Lessons Learned From Public Playtestingmentioning
confidence: 99%