Proceedings of the 17th International Conference on the Foundations of Digital Games 2022
DOI: 10.1145/3555858.3555917
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Small, personal videogames about mental health

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Cited by 2 publications
(1 citation statement)
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“…Although the amount of video games available is still limited, the existing corpus of video games about lived experiences of neurodiversity is growing. These games range from the selfexpressions of neurodivergent designers (Fiadotau, 2022) to applied games developed and further analyzed in an academic context (Whitby & Kowert, 2022). They are often designed as a psychoeducational interventions, to educate friends, relatives, and a wider interested public on daily life with a specific expression of neurodiversity.…”
Section: Introductionmentioning
confidence: 99%
“…Although the amount of video games available is still limited, the existing corpus of video games about lived experiences of neurodiversity is growing. These games range from the selfexpressions of neurodivergent designers (Fiadotau, 2022) to applied games developed and further analyzed in an academic context (Whitby & Kowert, 2022). They are often designed as a psychoeducational interventions, to educate friends, relatives, and a wider interested public on daily life with a specific expression of neurodiversity.…”
Section: Introductionmentioning
confidence: 99%