2017
DOI: 10.1002/cae.21849
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Smart computing based student performance evaluation framework for engineering education

Abstract: Internet of Things (IoT) technology has changed the educational landscape by allowing educators and administrators to turn data into actionable insight. Education organization begin to leverage solutions like cloud computing and radio frequency identification (RFID) across an IoT platform. Relative to this context, this paper proposes a five layer framework to facilitate automated student performance evaluation in engineering institutions based on smart computing concept. Student daily activity datasets are fo… Show more

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Cited by 28 publications
(19 citation statements)
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References 27 publications
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“…Many papers have taken advantage of this to make predictions about students' behavior or to develop security measures to detect network intrusions. For this reason, some papers used more specific methods in their data collection and analysis techniques: Decision Tree [14][15][16], Random Tree [17], Random Forest [15,17,18], Artificial Neural Network (ANN) [15,18], Convolution Neural Networks (CNNs) [12,19], Naïve Bayes [15,20,21], K-means Clustering [20,22], k-Nearest Neighbor (K-NN) [21,23] and others [24][25][26][27] including Bayesian Network, Graph-based Clustering, Local Binary Patterns Histograms and Multimedia and Agents based Question Answering System (MAQAS) (see Table 4).…”
Section: Search Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Many papers have taken advantage of this to make predictions about students' behavior or to develop security measures to detect network intrusions. For this reason, some papers used more specific methods in their data collection and analysis techniques: Decision Tree [14][15][16], Random Tree [17], Random Forest [15,17,18], Artificial Neural Network (ANN) [15,18], Convolution Neural Networks (CNNs) [12,19], Naïve Bayes [15,20,21], K-means Clustering [20,22], k-Nearest Neighbor (K-NN) [21,23] and others [24][25][26][27] including Bayesian Network, Graph-based Clustering, Local Binary Patterns Histograms and Multimedia and Agents based Question Answering System (MAQAS) (see Table 4).…”
Section: Search Resultsmentioning
confidence: 99%
“…Regarding virtual environments, the paper by Verma et al [24] is a good example. They defined a system for students to interact with each other and objects related to the course.…”
Section: Developed Systemsmentioning
confidence: 99%
“…As it may be seen in the next references along with this article, according to authors , today's technology is capable of improving students’ skills towards employability through e‐learning. It consists of multiple skill‐set service providers such as learning centers, recruitment companies, institutions, and private training centers, etc.…”
Section: Introductionmentioning
confidence: 88%
“…This study presents the work carried out in stages one, two, and three of Figure . In stage one of Informed Exploration, several requirements arose of the various aspects recommended by the literature for generating collaboration in learning environments , highlighting some signs of social behavior and patterns of interaction and participation [12,45]. It is in this phase of the methodology that the category of pedagogical aspects on which the model of application of the game in teaching‐learning processes in face‐to‐face courses is based has been strongly worked on.…”
Section: Methodsmentioning
confidence: 99%