“…To increase transparency, a possible solution is represented by the use of smart objects, that is, the augmentation of everyday objects with sensing, communication, and networking technology to support specific tasks. 9 In this framework, recent studies have been achieving monitoring of elder users through the implementation of instrumented daily-use objects, such as a cane 10 or insoles. 11 On the contrary, to boost user’s engagement, we have observed a surge of gameful design in the healthcare domain, 12 including assessment, training, and rehabilitation.…”