2018
DOI: 10.2196/preprints.11831
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Smartphone Apps Targeting Alcohol and Illicit Substance Use: Systematic Search in in Commercial App Stores and Critical Content Analysis (Preprint)

Abstract: Background: Smartphone applications promise to enhance the reach of evidence-based

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Cited by 4 publications
(3 citation statements)
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“…Social networking can take the form of a community where users have the possibility to create a public or anonymous profile and communicate with each other. As an example, the Sober Grid app allows people affected by a substance use disorder to post personal content related to remission and to meet others who are striving for sobriety (Tofighi, Chemi, Ruiz-Valcarcel, Hein, & Hu, 2019). Other aspects of socialization may be less desirable in the context of mental health apps, such as those that encourage comparison and competition among users (Cheng et al, 2018;Deady et al, 2017).…”
Section: Gamificationmentioning
confidence: 99%
“…Social networking can take the form of a community where users have the possibility to create a public or anonymous profile and communicate with each other. As an example, the Sober Grid app allows people affected by a substance use disorder to post personal content related to remission and to meet others who are striving for sobriety (Tofighi, Chemi, Ruiz-Valcarcel, Hein, & Hu, 2019). Other aspects of socialization may be less desirable in the context of mental health apps, such as those that encourage comparison and competition among users (Cheng et al, 2018;Deady et al, 2017).…”
Section: Gamificationmentioning
confidence: 99%
“…Social networking can take the form of a community where users have the possibility to create a public or anonymous profile and communicate with each other. As an example, the Sober Grid app allows people affected by a substance use disorder to post personal content related to remission and to meet others who are striving for sobriety (Tofighi et al, 2019). Other aspects of socialization may be less desirable in the context of mental health apps, such as those that encourage comparison and competition among users (Cheng et al, 2019;Deady et al, 2017).…”
Section: Gamificationmentioning
confidence: 99%
“…10 The literature documents the use of mobile applications for alcohol and tobacco therapy, and research suggests these applications may promote successful quit attempts among e-cigarette users or vapers. [11][12][13] Available applications focus on habit tracking, therapy, or education. Given the role of this technology in disseminating cannabis-related news and information, the present study aimed to examine the quality of cannabis cessation apps, their content and features, popularity among users, and adherence to evidence-based practices.…”
Section: Introductionmentioning
confidence: 99%