“…Higher motivation and involvement leads to a greater extent to positive results (Kraft and Yardley, 2009;Hargreavesn et al, 2010;Martiskainen and Coburn, 2011;Gilliland et al, 2015;Jariyasunant et al, 2015;Castellanos, 2016;Coombes and Jones, 2016) 19. Gamification can extend the commitment of the user (Kraft and Yardley, 2009;Baranowski and Frankel, 2012;Berger and Platzer, 2015;Chaplais et al, 2015;DiFilippo et al, 2015;Poslad et al, 2015;Castellanos, 2016) 20. Gamification does not necessarily increase sustainable travel in itself, but on the other hand increases engagement at least in a short perspective (Wells et al, 2014;Coombes and Jones, 2016) 21.…”