Early reading skills at elementary school age have implications for reading performance at a later stage. The use of representative application-based learning media in the digital era has become a necessity. It was discovered that the learning practices implemented by the teachers did not stimulate students' motivation as the learning media tended to only use textbooks and were less interactive. Additionally, the parents' tended to spoil their children at home with gadgets (mobile devices). These factors allegedly hindered the learning process of early reading skills. This study explores the development of Android-based learning media to support early reading mastery for elementary school students. This development employed the 4D design, which included the stages of "define", "design", "develop", and "disseminate". Three groups of participants were involved (41 teachers and 108 students) at several elementary schools in the Sumedang Regency, West Java Province. As a solution, the Android-based learning media for early reading was produced and had a number of features that could help teachers and parents enhance elementary school children's early reading skills of. This study contributes to the development of learning media that can be utilized by teachers, parents, and students to enhance elementary school-aged children's early reading skills.