2016 IEEE Symposium on Computers and Communication (ISCC) 2016
DOI: 10.1109/iscc.2016.7543739
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SMASH: A distributed game engine architecture

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Cited by 9 publications
(18 citation statements)
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“…An example of game engine following this approach is SMASH (Stackless Microkernel Architecture for SHared environments) [7]. The dynamic and independent modules of SMASH use a microkernel-like message bus for internal intercommunication.…”
Section: Related Workmentioning
confidence: 99%
“…An example of game engine following this approach is SMASH (Stackless Microkernel Architecture for SHared environments) [7]. The dynamic and independent modules of SMASH use a microkernel-like message bus for internal intercommunication.…”
Section: Related Workmentioning
confidence: 99%
“…The primary research challenge at present revolves around the design and development of a new generation of game engines capable of harnessing the dynamic resource allocation provided by cloud architecture. These next-generation game engines are envisioned as being composed of discrete modules, each handling a specific aspect of the game's functioning, named Game Engine Modules (GEMs) [7]. GEMs can be launched on-demand, dispersed throughout the cloud continuum based on resource availability, and strategically located to reduce gaming delay for the user [8].…”
Section: Introductionmentioning
confidence: 99%
“…A partir de la revisión sistemática de literatura, se identifica un conjunto de investigaciones o fuentes primarias vinculadas con propuestas arquitectónicas para Los motores de juego permiten abstraer detalles y tareas en específicas en el proceso de creación de juegos, tales como el rendering, la física y el manejo de los datos ingresados por el usuario; de esta manera, los desarrolladores pueden poner su atención mayoritariamente en implementar características específicas del juego (Maggiorini et al, 2016).…”
Section: Recopilación De Investigaciones Relacionadas Con Propuestas ...unclassified
“…En general, el modelo arquitectónico empleado por la mayoría de los motores de juego actuales presenta principalmente tres defectos (Maggiorini et al, 2016):…”
Section: Recopilación De Investigaciones Relacionadas Con Propuestas ...unclassified
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